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Rules

I. WEAPON

  • CQB (inside buildings) max 350 fps, single fire
  • CQB (outside buildings) max 350 fps, auto
  • assault rifles max 450 fps, auto
  • support weapons (replicas of authentic heavy weapons ONLY) max 500 fps, auto
  • sniper rifles (replicas of authentic sniper rifles ONLY) max 600 fps, single fire
  • entrance to the game only with chroned and marked replicas
  • random checks by the game judges

II. MAGAZINES

  • standard weapon = max 130 rounds (real/low/mid)
  • support weapon = hi-cap/box
  • no mag limit to take on a mission
  • magazines loading only in base, respawns and ammo points
  • NO metal, glass, ceramic BBs
  • in forest area mandatory use of biodegradable BBs

III. HIT

  • first hit = wounded (hand up and loud HIT)
  • second hit (after time interval) = kill (reflective vest or red pulse light)
  • reflective vest on only if killed
  • silent kill = both hands on shoulders and whisper KNIFEKILL
  • ricochets don’t count
  • friendly fire kills
  • max 10 minutes for rescue

IV. MEDIC

  • there are no in-game medics
  • you can't bandage yourself
  • exact bandaging of the part that was hit

V. RESPAWN

  • separate respawns for each side
  • located in base area and game area
  • obligatory kill notification in the respawn book
  • infantry 30 min. from check-in
  • vehicles 30 min. from chek-in

VI. UNIFORMS

  • identyfication by the ID and Game Side Patch
  • Game Side Patch not obligatory on
  • recommended helmet, full face and hear protection
  • not recommended mixed camo patterns

VII. VEHICLES

  • optional distinguish by the side flags and color filters on the front lights
  • elimination by a shot from paintball grenade launcher in the windshield
  • elimination by smoke grenade ignition under vehicle
  • anti-vehicle smoke and paintball grenades provided by the organizers
  • NO shooting through the open windows and doors

VIII. PYROTECHNICS

  • prohibited in case of fire hazard
  • only certified and unmodified
  • only fragmentation grenades kills
  • NO smoke grenades in buildings and tunnels

IX. TACTICAL EQUIPMENT (CQB)

  • ballistic shields delivered by the organizer - 4 per side
  • tactical ladders delivered by the organizer - 3 per side
  • shields and ladders can be captured from/by the enemy
  • entering onto roofs strictly prohibited

FULL GAME RULES

  • download full description of the game rules (HERE)
  • details of the general rules
  • the role of civilians and agents